Program partners could help companies reach kids-a trickier prospect since Roblox removed ads and sponsored experiences for kids under age 13 last year. The platform’s fastest-growing audience is older teens and young adults, but kids and younger teens still love it, adds Warneford. The program also allows partners to be among the first companies to learn about best practices from Roblox, and to use the platform’s data to create industry standards for brand activations, says Matthew Warneford, CEO of UK-based Dubit, a kids research firm that also makes games for Roblox. Partner companies working with Roblox get access to data, how-to resources and incentives (such as commissions) for selling ads on the platform to their clients. The program already has a handful of partners on board, including video game developers Dubit, Playwire, Century Games and Dentsu. These partner companies will work with brands that are either new to the platform or aiming to scale, sharing advertising best practices, educating brand owners about Roblox and helping them set up ads in their experiences. Roblox wants to make it easier for companies to scale, learn and advertise on its popular gaming platform.Īt the Cannes Lions advertising festival on Wednesday, it unveiled the Roblox Partner Program, which is designed to connect brands with game developers, creators and ad companies that have experience reaching Roblox audiences.
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